Our sincere apologies for the long hiatus between PAX South and any substantial news on our side. We are still fully committed to finishing Conduct and getting it out to you. Between some health issues, a new baby, and just LIFE we took a much longer development break than intended.
But now we’re back! Here’s a few of the things we’ve been working on:
Support cards that remove effects now work on your Hand and your Discard piles
Alternate uses have been rationalized and are no longer printed upside down
Moved bio and picture to back to allow us to shrink mat by about 30%, giving players back some table space
Added passive abilities to every character to increase player choice and further differentiate characters
NPCs now have their own cards! When they join your party they move onto your character sheet.
They also have passive abilities of their own that replace your character’s natural ability while they are accompanying your party.
Revised dice system for combat – now instead of rolling once for hit and once for damage, you roll once and take the higher or lower die as damage
Added some additional cards like Harpoon and Large Ham
Added flavor text to many cards
And that’s just to start! We’re also working on
Editing and tightening up our initial story pack, “Out of the Frying Pan”
Writing two additional stories
Finishing map art design
Hiring an illustrator for character pics, card icons, and some map items
And much more!
As you can see, Conduct is a huge game, and it is taking a lot of work to achieve our vision. Thanks again for your patience!
If you want to see the changes in person we’ll be at OrcaCon in January and showing at local game shops in the Seattle area as well. We’re also working to be at PAX South again. We’ll announce all of our engagements on Twitter.
Two weekends ago we were honored to present Conduct as part of the PAX South Indie Showcase. The first thing we have to say is thank you to Penny Arcade, both for selecting us for the Showcase and for providing a great environment in which to show Conduct. Second is an even bigger THANK YOU to everyone who came by our booth; it was fantastic to see so many people get as excited about Conduct as we are. One lovely young couple (if you’re reading this, reach out! How did we not get your info?) even convinced us to do a complete run-through in the open tabletop area after our panel on Saturday night, which was probably the highlight of the weekend. As first-time designers, there is nothing better than getting feedback, and we took a ton of notes over the three days. We were stuck in the Houston airport for much of Monday on the way back, and spent most of that time talking about what is working, what we want to change, what our next storyline should be, how to find an illustrator to match our current Art Nouveau style, and so much more. Your excitement feeds ours, in a glorious cycle of gaming deliciousness.
We will be sharing Conduct with some local gaming groups and stores in the Seattle area over the next few weeks, as well as some additional cons (we won’t be at PAX East, sorry!), so keep an eye here and our Twitter feed for upcoming events, and we’ll also be posting some dev diaries on a regular basis to give some insight into our process, as well as keeping you updated on the state of the game.
One more thing – all the other designers in the Indie Showcase were showing some awesome games, in addition to just being some fantastic people. Most of them are available to buy now, or are currently on Kickstarter. Here’s where you can find their games: